At 9:00am on 4/19/2017, I attended the ECGC Keynote: The Intersection of AI & Play: Making Data Science Actionable, presented by Paedra Boinodiris, at the 2017 East Coast Gaming conference in Raleigh, NC
ECGC Keynote: Paedra Boinodiris- The Intersection of AI & Play: Making Data Science Actionable
This is the 9th East Coast Gaming Conference, and even though she got married last week, this is part of her honeymoon. She began by talking about science fiction.
WE began by viewing, ‘Playtest’ in BLack Mirror. That show is certainly a distopian view of tech and the future. In the show, material is fed directly into the brain, and used to create some feedback to better engage the viewer. Then we moved on to Star Trek holodeck, Ender’s Game videogames, and then into games.
Games are powerful instruments of change. They are powerful instruments for helping people to think outside the box. To recruit, assess, change cultures being the holy grail. So much data is out there, but it is tech-centric and not people-centric. Why should people care? how wwill it affect them? why should viewers believe. What should they do with the information, and are they supposed to remember this a year from now?
THere is a huge problem to find what to do with the data itself. We discussed Watson as a way to mine information in ways to find patterns. WHen this is blended with experiences which are engaging, it can be a fantastic experience.
VItuozo – assess your critical thinking in roughly 8 minutes. How do you act? how do you shift your strategy based on failure. It also builds teams for your.
Hazardous software cyber simulation suite. Rather than 1 API for watson, we now have 50+. WIth 4 different domains for data insights, language, speech, vision . THe language AI can mine written text but also has tone analyzer. Working with tweeted data, the Met built a dress with the ability to change colors of the dress. Watson Personality Insights allows us to see the personality of the subject. How might that affect an RPG? give us your twitter handle, and we’ll build a character based on your tones, etc. People love to learn about themselves. Curate info of the player and create a better game!
Star trek-like Watson Dialog uses natural language to interact with the computer. YOu can feed it data and train the ai to learn more about it. We saw a disadvantaged teen program at Connally high school reskin the minecraft game based on their works. In their version, you fly a nanobot into a diseased body to fight virus. Watson gives feedback into the game to develop a complex ecosystem. They could stand up an instance on IBM bluemax, and manage the projects directly. ONce they see their worlds come to life, they can become fully engaged. That’s the hope of every teacher.
emotivinsight: coding to use the force to move items with their mind was shown. An interesting start 🙂
Data Insights allow games to see what the proper level of engagement is. this was used with edtech for Sesame Street software. It gathers information about the
Watson similarity Search was used to recognize tumors. Watson was used in conjunction with database materials to recognize problems before they occur. Seeing robot legs and chests, it might ask, “are you building a robot?” Watson AI can be trained to have drones play a frightening noise when being approached by birds of prey. We can teach it to recognize faces and emotions.
In the world of VR, Watson speech can help youadjust or interract based on the physics you’re creating. While these are nice, blending these together is truly exciting.
IMagine you were to create an empathetic chatbot. Tone analyzer + text to speech + speech to text + visual analyzation of face+ IOT + dialog. WHat if the chatbox knew your personality, knew your history, could talk with you about what you’re interested with and able to access written information on how to work with that.
What if this could help us train? what if it could recognize when a student or policeman were depressed? Could you use this to make highly customized training and effectiveness tools. Of course, but how?
How can we engage young children in “New Collar” careers? We are using games and gamification to bring students up to speed on quantum computing, design learning, etc. The public schools are a difficult nut to break into. Its not about throwing an idea over the fence, its more about breaking the mold and getting people on board while being totally invested. We’ll see a lot more in education with serious gaming.
When this gets focused on serious gaming in the workplace, there will be mountains of businesses who will DEMAND that we have graduates with this knowledge, but how prepared will we be?
See her weekly gamification podcast at http://www.Gamesatwork.biz