Month: October 2017

Opening Keynote: Bring In The Cavalry: Design in Open Source

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At 9:45am on 10/28/2017, I attended the 1-day Opening Keynote session: Bring In The Cavalry: Design in Open Source, presented by Una Kravets of the Bustle Digital Group, at the All Things Open Coference at the Raleigh Convention Center in Raleigh, NC

Opening Keynote: Bring In The Cavalry: Design in Open Source

How  important is design in open source

How  important is design in open source? Its a good question since many people seem focused on the creation and updating of the service. The users in many cases are not involved with simple concerns such as “Does it work”, they often wonder if it works as well as it can, whether it is intuitive, or whether it can be done simply and effectivley.

So how do general populations feel?

  • 69% design is key
  • 27% a little could be nice
  • 4% meh. Just has to work.

How many people at this opening keynote of 2,000 people were paid to design the look and feel of end-user materials? Only 2 people in the room were paid to design the look and feel. There were no full time independent designers.

This is a 2-part problem.

  1. Many people have an outdated problem with what design and development is.
  2. People are unaware of how to meld and create a time when open source develpers can be designers.

Design is mathematical and measureable. Design systems drive growth, it is not a silver bullet solution.

Gain Inspiration (specifically the ideas of empathising with users, understand their uses and methods, observe their current uses as well as what they are looking for, consider things from their Point Of View), define the problem(s), ideate on workable solutions, prototype and create working versions (paper form, drawings, wireframes,models), and then test these, knowing it may require adjustments and changes in an Agile methodology.

Every employee in an example she showed had a 3 month training in the product lifecycle system— specifically how to inject design into every step of the process to improve the product or item.

 

What Does This Mean For Us?

In the opensource community, we work mainly on the last 2 steps—prototyping and testing. But, when you do not take or promote time for the first three steps, you limit the creative scope of what can be done and improved up.

Design systems are a clear and consistent way to make an item more performance-based, more streamlined, cheaper, easier to understand and connect with. reduce problems, errors, and miscommunications.

 

Design Defends the user

Designers see how we can be inclusive and give them the best uses possible. FIrst, ensuring accessibility. Begin with accessibility, documentation, ease of use. how easy is it to get started? How easy to build upon once started? How easy is the documentation to get started anyway?

 

Design Is What Drives Adoption

design drives adoption and increases use. The iPhone is a more popular interface for users. While it is more expensive, less effective, etc. However, the experience is almost always a more smooth and easier approach. Because more people feel that the iPhone is a more user-friendly experience, it is an industry standard even though the Android items are cheaper, have more usability available, and are available for user adjustments.

Sass is another easy way to process. It is the most popular because it conforms to people’s needs. You can write an existing css file with SASS mixed in so that you didn’t have to rewrite. Design is not visual, its how your product works. Its experience.

Design is delightlful

It helps us, Learn more about it at:

We Need Design

It is use, workflow, from every angle it is about the user. Its psychological, mathematical, silly and fun. We need more designers. If you’re one, we need you.

We need to bring in the cavalry.

while you may think its you, its not just you’ ideate, bring in the process. be open, welcoming, and understand their experience is different than yours. Designing opensource is a chicken egg problem. It the design not here because the developers run the show, or do the developers run the show because not enough design was brought to bear.

We can bring in more, teach each other and make a more diverse community available.

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