At 9:45am on 10/28/2017, I attended the 1-day Opening Keynote session: Bring In The Cavalry: Design in Open Source, presented by Una Kravets of the Bustle Digital Group, at the All Things Open Coference at the Raleigh Convention Center in Raleigh, NC
Opening Keynote: Bring In The Cavalry: Design in Open Source
How important is design in open source
How important is design in open source? Its a good question since many people seem focused on the creation and updating of the service. The users in many cases are not involved with simple concerns such as “Does it work”, they often wonder if it works as well as it can, whether it is intuitive, or whether it can be done simply and effectivley.
So how do general populations feel?
- 69% design is key
- 27% a little could be nice
- 4% meh. Just has to work.
How many people at this opening keynote of 2,000 people were paid to design the look and feel of end-user materials? Only 2 people in the room were paid to design the look and feel. There were no full time independent designers.
This is a 2-part problem.
- Many people have an outdated problem with what design and development is.
- People are unaware of how to meld and create a time when open source develpers can be designers.
Design is mathematical and measureable. Design systems drive growth, it is not a silver bullet solution.
Gain Inspiration (specifically the ideas of empathising with users, understand their uses and methods, observe their current uses as well as what they are looking for, consider things from their Point Of View), define the problem(s), ideate on workable solutions, prototype and create working versions (paper form, drawings, wireframes,models), and then test these, knowing it may require adjustments and changes in an Agile methodology.
Every employee in an example she showed had a 3 month training in the product lifecycle system— specifically how to inject design into every step of the process to improve the product or item.
What Does This Mean For Us?
In the opensource community, we work mainly on the last 2 steps—prototyping and testing. But, when you do not take or promote time for the first three steps, you limit the creative scope of what can be done and improved up.
Design systems are a clear and consistent way to make an item more performance-based, more streamlined, cheaper, easier to understand and connect with. reduce problems, errors, and miscommunications.
Design Defends the user
Designers see how we can be inclusive and give them the best uses possible. FIrst, ensuring accessibility. Begin with accessibility, documentation, ease of use. how easy is it to get started? How easy to build upon once started? How easy is the documentation to get started anyway?
Design Is What Drives Adoption
design drives adoption and increases use. The iPhone is a more popular interface for users. While it is more expensive, less effective, etc. However, the experience is almost always a more smooth and easier approach. Because more people feel that the iPhone is a more user-friendly experience, it is an industry standard even though the Android items are cheaper, have more usability available, and are available for user adjustments.
Sass is another easy way to process. It is the most popular because it conforms to people’s needs. You can write an existing css file with SASS mixed in so that you didn’t have to rewrite. Design is not visual, its how your product works. Its experience.
Design is delightlful
It helps us, Learn more about it at:
We Need Design
It is use, workflow, from every angle it is about the user. Its psychological, mathematical, silly and fun. We need more designers. If you’re one, we need you.
We need to bring in the cavalry.
while you may think its you, its not just you’ ideate, bring in the process. be open, welcoming, and understand their experience is different than yours. Designing opensource is a chicken egg problem. It the design not here because the developers run the show, or do the developers run the show because not enough design was brought to bear.
We can bring in more, teach each other and make a more diverse community available.
At 12:30am on 4/13/2017, I attended the GRD/WEB, presented by Alison Consol, at the 2017 Spring Faculty Professional Development conference in Raleigh, NC.
GRD & WEB Department Meeting
Attended by Gregg Wallace, Michael Schore, George Tsai, Alison Consol, Carla Osborne, Julie Evans, Marsha Mills, and Tyler Dockery.
skillscommons.org ( http://www.skillscommons.org will open in a new window )
THere may be some great material in here or older projects to zoom through. Some of these may be canvas packs, but there could also be BB materials.
Course >> Tools >> NCLOR object
These are some great resources, but they may be old.
Some of these sources can help us so that we don’t have to reinvent the wheel.
Google academy, hubspot, codeschool, are great places we can also grab materials from. If this introduces something we don’t have time to working with, or something which may inspire a different kind of learner. If you see anything out there which has some relevance, grab it and see what you can bring to the table.
If you find little snippets created that cannot be covered in the class, but the materials already exist, run those as small, one-shot deals
Brackets in the lab
Brackets will be put in the lab. Brackets runs for free. Sublime is roughly $50 per license. We cannot use a cost program when we could also have a free resource. Our hope is to have a cradle-to-grave system of consistent program usage in WEB technologies.
GRD142 seems to miss its pace and GRD241 finds many students falling flat.
GRD110 seems to have lots of issues with retention.
WEB140 seem to run into the perrenial problem with retention. Design students seem to split- both top and bottom tier students are graphic design students
Summer faculty will need to have a single day of the week. Any issues needed by Alison can be fixed by Cindy if needed
Julie’s secret sauce may stop working. Datatel may be able to be updated in a few extra months. Datatel does not like edge
Adobe Certified Associate Web Design Specialist CS6 Achieved!
Changing the world is possible, but it requires the right preparation and skills. Being ACA certified means that you are on your way to doing great things, and one great thing you can do right away is to take your ACA certifications to the next level with an ACA Specialist certificate.
An ACA Specialist certificate is ideal for validating your Adobe cross-platform expertise, and it speaks volumes to prospective employers, academic institutions and the world. It is a valuable addition to your design portfolio.
Dear Tyler Dockery,
Adobe and Certiport would like to congratulate you on becoming an Adobe Certified Associate Web Design Specialist CS6!
Staying current with all of your certifications, and sharing the news of your accomplishment with employers, colleagues and classmates identifies you as an individual with expertise in digital communications across in-demand product groups. In today’s competitive creative career market, cross-product knowledge is a highly valuable skill.
Adobe Certified Associate Web Design Specialist
The following ACA certifications are required:
- Interactive Media using Adobe Flash Professional CS6
- Web Authoring using Adobe Dreamweaver CS6
- Visual Communication using Adobe Photoshop CS6
Follow these five steps to take advantage of your ACA certification today:
- Use Your Digital Transcript and ACA Logo: Log in at www.certiport.com to access your digital transcript and your ACA logo. Share your transcript with potential employers and colleges. Add the ACA logo to your printed resume and portfolio. For information on how to use your test candidate account, click here.
- Join the Official ACA Community: Sponsored by Adobe, the ACA Community is an exclusive group, just for Adobe Certified Associates. To join the official ACACommunity visit www.facebook.com/groups/AdobeACA. Membership in this group provides many benefits, including:
- Access to up-to-the-minute news on Adobe products, tools and services
- Connection to thousands of other Adobe Certified Associates worldwide with whom you may network, share your work and get your questions answered
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- Participate in the ACA World Championship: The ACA World Championship is a global competition that identifies and recognizes the next generation of design professionals using Adobe software. The winners receive cash, prizes, and global recognition. Find out how you can participate by visitingwww.acachampionship.com.
- Continue Your ACA Journey: Achieving additional ACA certifications will expand your skills, and add to your resume. ACA certifications include:
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- Interactive Media using Adobe Flash® Professional
- Digital Video using Adobe Premiere® Pro
- Share Your Success at My ACA Story: We want to celebrate your success as an Adobe Certified Associate and share your story to inspire others. For sharing your story, you will be eligible to win a prize. Visit aca.mycertiportstory.com to share your story and be inspired by other Adobe Certified Associates.
For additional information about the ACA program, please visit www.certiport.com/adobe.
Again, congratulations on your achievement! We wish you success in all your professional and academic endeavors.
The Adobe Certified Associate team
At 3:40pm On 11/16/16 I attended Design is Not Art presented by Austin Knight | Lead UX Designer, Hubspot at the 2016 Internet Summit located at the Raleigh Convention Center in Raleigh, NC.
Design Is Not Art
This talk was not about design or art; it was about designers. It was about the things that we create and the ways in which we create them. It included extended discussion about the processes that we use and how those processes define us. It’s these qualities that set artists and designers apart (and why they matter). What are the differences between design and art? What is the most important quality that a designer can possess? And how are the two so closely related?
In this talk, we examined the ways in which design and art are fundamentally different, and how through those differences, we can extract the qualities that comprise great designers and leaders. In a roundtable atmosphere, we discussed the contrasting purposes, data sources, and creative processes that design and art hold. He hoped that his insights might add a new perspective on what it means to be a designer, and how designers that possess one particular quality are prone to better feedback, accountability, innovation, collaboration, and outcomes. Unfortunately, this seemed to deal more with software development designers and game artists, and had little to bear on art and design in specific. Finally, we heard personal accounts from designers at companies like Google and Apple, sharing their approaches to design and the qualities that they value.
In Austin’s words: “You may or may not leave this talk convinced that design is not art, but no matter what, you will leave with a better understanding for what it means to be a designer.” Instead, I left with a bit more disappointment than normal. The Internet summit was originally about the internet, innovations, and new technology. As time has gone on, it has become more and more about marketing to an online community, selling to people, and ways in which the general sellers market can grab for just a bit more attention. I think this will likely be my last internet summit.